Small/Medium humanoid, neutral evil
- Armor Class
- 16
- Hit Points
- 144 (17d8 + 68)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
13
+1
DEX
19
+4
CON
18
+4
INT
15
+2
WIS
17
+3
CHA
14
+2
- Saving Throws
- Dex +7, Int +5
- Skills
- Stealth +7, Perception +6
- Senses
- Darkvision 60 ft., passive Perception 16
- Languages
- Common
Traits
Actions
Multiattack.
The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.
Cursed Blade.
Melee or Ranged Attack Roll: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. The blade magically returns to the cultist's hand immediately after a ranged attack.
Spellcasting
Spellcasting.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):