Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 144 (17d8 + 68)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
STR
14
+2
DEX
18
+4
CON
18
+4
INT
13
+1
WIS
16
+3
CHA
20
+5
- Saving Throws
- Cha +9, Wis +7
- Skills
- Religion +5, Perception +7, Persuasion +9
- Senses
- passive Perception 17
- Languages
- Celestial, Common
Actions
Multiattack.
The cultist makes three attacks, using Pact Blade or Radiant Ray in any combination.
Pact Blade.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 18 (4d8) Radiant damage.
Radiant Ray.
Ranged Attack Roll: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.
Spellcasting
Spellcasting.
The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):