Medium humanoid, lawful NX chaotic NY evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Dark Devotion.
The fanatic has advantage on saving throws against being charmed or frightened.
Actions
Multiattack.
The fanatic makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: