Medium dragon, chaotic neutral
- Armor Class
- 14 (natural armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- fly 60 ft., 30 ft., climb 30 ft., burrow 15 ft.
- Challenge
- 2 (450 XP)
STR
14
+2
DEX
12
+1
CON
14
+2
INT
14
+2
WIS
13
+1
CHA
15
+2
- Saving Throws
- Cha +4, Con +4, Dex +3, Wis +3
- Skills
- Stealth +5, Survival +3, Perception +5
- Damage Resistances
- cold; radiant
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 15
- Languages
- Draconic, telepathy 120 ft.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.
Scintillating Breath 5.
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
Spellcasting (Psionics).
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability: