Gargantuan fiend, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 297 (17d20 + 119)
- Speed
- swim 60 ft., 60 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Con +12, Wis +5
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands Abyssal but can't speak
Traits
Crokek'toeck can breathe air and water.
Crokek'toeck has advantage on saving throws against spells and other magical effects.
Crokek'toeck's weapon attacks are magical.
Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.
Actions
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 44 (10d6 + 9) piercing damage.
Crokek'toeck opens its mouth and disgorges 1d4 barlguras, 3d6 gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretches, or 1d3 vrocks. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.