Medium construct, unaligned
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 60 (8d8 + 24)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
- Skills
- Perception +4
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Damage Immunities
- force; necrotic; poison
- Condition Immunities
- blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 14
- Languages
- understands the languages of its creator but can't speak
Traits
Magic Resistance.
The helmed horror has advantage on saving throws against spells and other magical effects.
Spell Immunity.
The helmed horror is immune to burning hands, fireball, and scorching ray.
Actions
Multiattack.
The helmed horror makes two longsword attacks.
Flaming Longsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) fire damage, or 9 (1d10 + 4) fire damage if used with two hands.
Bonus Actions
Conjure Sword.
As a bonus action on its first turn in combat, the helmed horror conjures a longsword-sized blade of fire, which appears in its free hand. This sword disappears in a cloud of smoke when the helmed horror drops to 0 hit points.