Medium aberration, neutral
- Armor Class
- 12
- Hit Points
- 76 (17d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Damage Resistances
- bludgeoning; piercing; slashing
- Condition Immunities
- charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
- Senses
- darkvision 30 ft., passive Perception 10
- Languages
- telepathy 30 ft.
Traits
The swarm can use its sending spell to target someone familiar to a creature in telepathic contact with the swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to divination spells.
Actions
Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic damage.
Bonus Actions
The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius, or extinguishes the light.
Spellcasting
The swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):