Large giant, neutral
- Armor Class
- 16 (natural armor)
- Hit Points
- 68 (8d10 + 24)
- Speed
- swim 40 ft., 40 ft.
- Challenge
- 3 (700 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
7
-2
WIS
9
-1
CHA
9
-1
- Senses
- passive Perception 9
- Languages
- Common, Giant
Traits
Limited Amphibiousness.
The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.
Actions
Multiattack.
The crab folk makes two claw attacks.
Claw.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.