Huge giant, neutral evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft.
- Challenge
- 11 (7,200 XP)
STR
27
+8
DEX
10
+0
CON
22
+6
INT
16
+3
WIS
16
+3
CHA
16
+3
- Saving Throws
- Cha +7, Con +10, Wis +7
- Skills
- Insight +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Auran, Common, Giant
Traits
Keen Smell.
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack.
Sansuri makes two spear attacks.
Spear.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Spellcasting
Innate Spellcasting.
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
Spellcasting.
Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15; +7 to hit with spell attacks):