Medium celestial, lawful good
- Armor Class
- 19
- Hit Points
- 60 (8d8 + 24)
- Speed
- fly 90 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Con +5, Wis +7
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- psychic; radiant
- Senses
- Truesight 120 ft., passive Perception 15
- Languages
- all; telepathy 120 ft.
Traits
The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
str DC 15, one Medium or smaller creature the couatl can see within 5 feet. 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting
The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.