Medium humanoid, chaotic neutral
- Armor Class
- 15 (chain shirt)
- Hit Points
- 37 (5d8 + 15)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
14
+2
DEX
15
+2
CON
16
+3
INT
18
+4
WIS
9
-1
CHA
12
+1
- Saving Throws
- Con +5, Dex +4
- Skills
- Arcana +6, Perception +1, Intimidation +3
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Empowered Spell (3/Day).
When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.
Tides of Chaos (1/Day).
The blastseeker makes one attack roll, ability check, or saving throw with advantage.
Actions
Warhammer.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
Spellcasting
Innate Spellcasting.
The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others: