Cosmotronic Blastseeker

CreatureGGRp. 2422014

Medium humanoid, chaotic neutral

Armor Class
15 (chain shirt)
Hit Points
37 (5d8 + 15)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
14
+2
DEX
15
+2
CON
16
+3
INT
18
+4
WIS
9
-1
CHA
12
+1
Saving Throws
Con +5, Dex +4
Skills
Arcana +6, Perception +1, Intimidation +3
Senses
passive Perception 11
Languages
any one language (usually Common)

Traits

Empowered Spell (3/Day).

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

Tides of Chaos (1/Day).

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

Actions

Warhammer.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

Spellcasting

Innate Spellcasting.

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item chain shirt|phb}"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 37,
    "formula": "5d8 + 15"
  },
  "cha": 12,
  "con": 16,
  "dex": 15,
  "int": 18,
  "str": 14,
  "wis": 9,
  "name": "Cosmotronic Blastseeker",
  "page": 242,
  "save": {
    "con": "+5",
    "dex": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+6",
    "perception": "+1",
    "intimidation": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Empowered Spell (3/Day)",
      "entries": [
        "When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice."
      ]
    },
    {
      "name": "Tides of Chaos (1/Day)",
      "entries": [
        "The blastseeker makes one attack roll, ability check, or saving throw with advantage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Warhammer",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage, or 7 ({@damage 1d10 + 2}) bludgeoning damage if used with two hands."
      ]
    }
  ],
  "source": "GGR",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "any one language (usually Common)"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "2": [
          "{@spell fireball}"
        ],
        "3e": [
          "{@spell scorching ray}",
          "{@spell shield}",
          "{@spell thunderwave}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The blastseeker's innate spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:"
      ]
    }
  ],
  "attachedItems": [
    "warhammer|phb"
  ],
  "damageTagsSpell": [
    "F",
    "T"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}