Large fiend, lawful evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 218 (19d10 + 114)
- Speed
- fly 60 ft. (hover), 20 ft., burrow 20 ft., canHover true ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Con +11, Wis +7
- Skills
- Arcana +9, Insight +7, Deception +7, Intimidation +7
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned; stunned
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 12
- Languages
- all, telepathy 120 ft.
Traits
Magical darkness doesn't impede the paeliryon's darkvision.
The paeliryon scores a critical hit on a roll of 19 or 20.
The paeliryon has advantage on saving throws against spells and other magical effects.
Actions
The paeliryon makes three Claw attacks. It can replace one of the attacks with Draining Grasp (if available).
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 10 (3d6) fire damage.
The paeliryon makes a Claw attack. On a hit, the target's Charisma score is reduced by 2 (1d4). This reduction lasts until the target finishes a short or long rest. A creature whose Charisma is reduced to 3 or less because of this ability, has the stunned condition for 1 minute.
Spellcasting
The paeliryon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):