Corrupted Giant Shark

CreatureCRCotNp. 1962014

Huge aberration, unaligned

Armor Class
13 (natural armor)
Hit Points
126 (11d12 + 55)
Speed
swim 50 ft., 0 ft.
Challenge
9 (5,000 XP)
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
-5
WIS
10
+0
CHA
5
-3
Skills
Perception +4
Senses
blindsight 60 ft., passive Perception 14

Traits

Psychic Maelstrom.

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Regeneration.

The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing.

The shark can breathe only underwater.

Actions

Bite.

Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 126,
    "formula": "11d12 + 55"
  },
  "cha": 5,
  "con": 21,
  "dex": 11,
  "int": 1,
  "str": 23,
  "wis": 10,
  "name": "Corrupted Giant Shark",
  "page": 196,
  "size": [
    "H"
  ],
  "type": "aberration",
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "swim": 50,
    "walk": 0
  },
  "trait": [
    {
      "name": "Psychic Maelstrom",
      "entries": [
        "Any creature that starts its turn within 15 feet of the shark must succeed on a {@dc 17} Wisdom saving throw or take 11 ({@damage 2d10}) psychic damage."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Water Breathing",
      "entries": [
        "The shark can breathe only underwater."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage, and if the target is a creature, it must succeed on a {@dc 17} Charisma saving throw or gain 1 level of {@condition exhaustion}."
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft."
  ],
  "source": "CRCotN",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Regeneration",
    "Water Breathing"
  ],
  "damageTags": [
    "P",
    "Y"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "exhaustion"
  ],
  "savingThrowForced": [
    "charisma",
    "wisdom"
  ]
}