Corpse Flower

CreatureMPMMp. 822014

Large plant, chaotic evil

Armor Class
12
Hit Points
127 (15d10 + 45)
Speed
20 ft., climb 20 ft.
Challenge
8 (3,900 XP)
STR
14
+2
DEX
14
+2
CON
16
+3
INT
7
-2
WIS
15
+2
CHA
3
-4
Condition Immunities
blinded; deafened; poisoned
Senses
blindsight 120 ft. (blind beyond this radius), passive Perception 12

Traits

Corpses.

When first encountered, a corpse flower contains the corpses of 1d6 + 3 Humanoids. A corpse flower can hold the remains of up to nine Humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.

Spider Climb.

The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death.

Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse flowers for 24 hours.

Actions

Multiattack.

The corpse flower makes three Tentacle attacks.

Tentacle.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.

Harvest the Dead.

The corpse flower swallows one unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying.

Bonus Actions

Digest.

The corpse flower digests one corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the corpse flower in its space.

Reanimate.

The corpse flower animates one corpse in its body, turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn't under its control, and the flower's stench clings to it (see Stench of Death).

Raw data
{
  "ac": [
    12
  ],
  "cr": "8",
  "hp": {
    "average": 127,
    "formula": "15d10 + 45"
  },
  "cha": 3,
  "con": 16,
  "dex": 14,
  "int": 7,
  "str": 14,
  "wis": 15,
  "name": "Corpse Flower",
  "page": 82,
  "size": [
    "L"
  ],
  "type": "plant",
  "bonus": [
    {
      "name": "Digest",
      "entries": [
        "The corpse flower digests one corpse in its body and instantly regains 11 ({@dice 2d10}) hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the corpse flower in its space."
      ]
    },
    {
      "name": "Reanimate",
      "entries": [
        "The corpse flower animates one corpse in its body, turning it into a {@creature zombie}. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn't under its control, and the flower's stench clings to it (see Stench of Death)."
      ]
    }
  ],
  "speed": {
    "walk": 20,
    "climb": 20
  },
  "trait": [
    {
      "name": "Corpses",
      "entries": [
        "When first encountered, a corpse flower contains the corpses of {@dice 1d6 + 3} Humanoids. A corpse flower can hold the remains of up to nine Humanoids. These remains have {@quickref Cover||3||total cover} against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Stench of Death",
      "entries": [
        "Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a {@dc 14} Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is {@condition poisoned} until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse flowers for 24 hours."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The corpse flower makes three Tentacle attacks."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Harvest the Dead",
      "entries": [
        "The corpse flower swallows one unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying."
      ]
    }
  ],
  "senses": [
    "blindsight 120 ft. (blind beyond this radius)"
  ],
  "source": "MPMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "B"
  ],
  "soundClip": {
    "path": "bestiary/corpse-flower.opus",
    "type": "internal"
  },
  "traitTags": [
    "Spider Climb"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "I"
  ],
  "environment": [
    "forest",
    "swamp",
    "urban"
  ],
  "otherSources": [
    {
      "page": 127,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "blinded",
    "deafened",
    "poisoned"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}