Medium undead, lawful evil
- Armor Class
- 10
- Hit Points
- 6 plus six times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Con 1+PB, Str 3+PB
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 11
- Languages
- understands Common plus one other language, but can't speak
Traits
Simple weapons; Light and Medium armor, Shields
If reduced to 0 Hit Points but not destroyed outright, the undead revives with half of its Hit Points after 1 minute.
Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Regeneration. The undead regains 5 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC equals your Cohort save DC).
Bonus Actions
Necrotic Strike. The undead's Slam deals an extra 1d8 Necrotic damage.
Reactions
Undead Resilience. Trigger: The undead is hit by a Critical Hit. The undead turns the Critical Hit into a normal hit.