Medium humanoid, neutral good
- Armor Class
- 12, 15
- Hit Points
- 154 (28d8 + 28)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13, Perception +6, Investigation +13
- Senses
- passive Perception 16
- Languages
- Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal
Traits
Magic Resistance.
Doc Watson has advantage on saving throws against spells and other magical effects.
Portent .
When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.
Actions
Multiattack.
Doc Watson makes three Arcane Burst attacks.
Arcane Burst.
Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) lightning damage.
Spellcasting
Spellcasting.
Doc Watson casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 17):