Core Spawn Seer

CreatureEGWp. 2862014

Medium aberration, chaotic evil

Armor Class
17 (natural armor)
Hit Points
153 (18d8 + 72)
Speed
30 ft.
Challenge
13 (10,000 XP)
STR
14
+2
DEX
12
+1
CON
18
+4
INT
22
+6
WIS
19
+4
CHA
16
+3
Saving Throws
Cha +8, Dex +6, Int +11, Wis +9
Skills
Perception +9
Damage Immunities
psychic
Condition Immunities
charmed; frightened
Senses
blindsight 60 ft., tremorsense 60 ft., passive Perception 19
Languages
Common, Deep Speech, telepathy 120 ft., Undercommon

Traits

Earth Glide.

The seer can traverse through nonmagical, unworked earth and stone. While doing so, the seer doesn't disturb the material it moves through.

Magic Resistance.

The seer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The seer uses Fission Staff twice, Psychedelic Orb twice, or each one once.

Fission Staff.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 6) bludgeoning damage plus 18 (4d8) radiant damage, and the target is knocked prone.

Psychedelic Orb.

The seer hurls a glimmering orb at one creature it can see within 120 of it. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and suffer a random condition until the start of the seer's next turn. Roll a d6 for the condition: (1-2) blinded, (3-4) frightened, or (5-6) stunned.

Reactions

Fuse Damage.

When the seer is hit by an attack, it takes only half of the triggering damage. The first time the seer hits with a melee attack on its next turn, the target takes an extra 1d6 radiant damage.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 153,
    "formula": "18d8 + 72"
  },
  "cha": 16,
  "con": 18,
  "dex": 12,
  "int": 22,
  "str": 14,
  "wis": 19,
  "name": "Core Spawn Seer",
  "page": 286,
  "save": {
    "cha": "+8",
    "dex": "+6",
    "int": "+11",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Earth Glide",
      "entries": [
        "The seer can traverse through nonmagical, unworked earth and stone. While doing so, the seer doesn't disturb the material it moves through."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The seer has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The seer uses Fission Staff twice, Psychedelic Orb twice, or each one once."
      ]
    },
    {
      "name": "Fission Staff",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage, and the target is knocked {@condition prone}."
      ]
    },
    {
      "name": "Psychedelic Orb",
      "entries": [
        "The seer hurls a glimmering orb at one creature it can see within 120 of it. The target must succeed on a {@dc 19} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage and suffer a random condition until the start of the seer's next turn. Roll a {@dice d6} for the condition: (1-2) {@condition blinded}, (3-4) {@condition frightened}, or (5-6) {@condition stunned}."
      ]
    }
  ],
  "immune": [
    "psychic"
  ],
  "senses": [
    "blindsight 60 ft.",
    "tremorsense 60 ft."
  ],
  "source": "EGW",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Fuse Damage",
      "entries": [
        "When the seer is hit by an attack, it takes only half of the triggering damage. The first time the seer hits with a melee attack on its next turn, the target takes an extra {@damage 1d6} radiant damage."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Deep Speech",
    "telepathy 120 ft.",
    "Undercommon"
  ],
  "senseTags": [
    "B",
    "T"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "R",
    "Y"
  ],
  "languageTags": [
    "C",
    "DS",
    "TP",
    "U"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}