Small aberration, chaotic evil
- Armor Class
- 12
- Hit Points
- 21 (6d6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
7
-2
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
12
+1
CHA
6
-2
- Skills
- Perception +5
- Damage Immunities
- psychic
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15
- Languages
- understands Deep Speech but can't speak
Traits
Pack Tactics.
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Claws.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Tail.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.