Small/Medium/Large construct, neutral
- Armor Class
- 17
- Hit Points
- 6 plus six times your Captain level (the construct has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Damage Resistances
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned
- Senses
- passive Perception 10
- Languages
- Common plus one other language
Traits
The construct is Small, Medium, or Large. It gains an action corresponding to its size.
Construct Excellence. The construct has a +1 bonus to its AC, attack, and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Death Burst. The construct explodes when it dies. dex DC equals your Cohort save DC, each creature in a 10-foot Emanation originating from the construct. 6d6 Fire damage. Half damage.
Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.
Unerring Strike (3/Day). When the construct misses with an attack, it hits instead.
Actions
Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 30 ft. Hit: 1d8 plus your Charisma modifier Lightning damage and he target can't make Opportunity Attacks until the start of the construct's next turn.
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Bludgeoning damage and the target has Disadvantage on its next attack roll before the start of the construct's next turn.
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Bludgeoning damage. If the target is Medium or smaller, it has the Prone condition.
Bonus Actions
Charged Strike. The construct's attack deals an extra 1d8 Lightning or Thunder damage.