Small/Medium humanoid, neutral
- Armor Class
- 11
- Hit Points
- 5 plus five times your Captain level (the commoner has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Languages
- Common
Traits
Assign the following numbers to the commoner's ability scores: 15, 14, 13, 12, 10, 8. The Commoner's Constitution can be assigned a score no higher than 13. The commoner's Hit Point maximum increases by your Captain level times its Constitution modifier.
Pick any 2 skills to gain proficiency in.
The commoner gains one of the following Origin feats: Magic Initiate, Savage Attacker, or Skilled. At Captain levels 5, 9, 13, and 17, the commoner gains a General feat.
Martial Excellence. The commoner has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13. Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d4 plus your Charisma modifier Bludgeoning damage.
Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 30/120 ft. Hit: 1d4 plus your Charisma modifier Bludgeoning damage.