Commodore Krux

CreatureLoXp. 222014

Medium humanoid, any alignment

Armor Class
12
Hit Points
75 (10d8 + 30)
Speed
swim 30 ft., 30 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
14
+2
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
12
+1
Senses
passive Perception 11
Languages
Common

Traits

Firearms Knowledge.

Krux's mastery of its weapons enables it to ignore the loading property of any firearm.

Steady as She Goes.

On the deck of a ship, Krux has advantage on ability checks and saving throws made against effects that would knock it prone or shove it overboard.

Actions

Multiattack.

Krux makes two Longsword or Musket attacks.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Musket.

Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Force Grenade.

Krux throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage on a successful one. After Krux throws the grenade, roll a d6; on a roll of 4 or lower, Krux has no more grenades to throw.

Raw data
{
  "ac": [
    12
  ],
  "cr": "3",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 12,
  "con": 17,
  "dex": 14,
  "int": 11,
  "str": 18,
  "wis": 12,
  "name": "Commodore Krux",
  "page": 22,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "isNpc": true,
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Firearms Knowledge",
      "entries": [
        "Krux's mastery of its weapons enables it to ignore the loading property of any firearm."
      ]
    },
    {
      "name": "Steady as She Goes",
      "entries": [
        "On the deck of a ship, Krux has advantage on ability checks and saving throws made against effects that would knock it {@condition prone} or shove it overboard."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Krux makes two Longsword or Musket attacks."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Musket",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage."
      ]
    },
    {
      "name": "Force Grenade",
      "entries": [
        "Krux throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) force damage on a failed save, or half as much damage on a successful one. After Krux throws the grenade, roll a {@dice d6}; on a roll of 4 or lower, Krux has no more grenades to throw."
      ]
    }
  ],
  "source": "LoX",
  "_isCopy": true,
  "passive": 11,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common"
  ],
  "shortName": true,
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "longsword|phb",
    "musket|dmg"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "savingThrowForced": [
    "dexterity"
  ]
}