Combat Robot

CreatureQftISp. 2142014

Medium construct, lawful neutral

Armor Class
15 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
40 ft.
Challenge
6 (2,300 XP)
STR
20
+5
DEX
14
+2
CON
17
+3
INT
10
+0
WIS
15
+2
CHA
10
+0
Saving Throws
Cha +3, Con +6
Skills
Athletics +8, Perception +5, Intimidation +6
Damage Resistances
acid; fire
Damage Immunities
cold; poison
Condition Immunities
exhaustion; poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
Common plus the languages spoken by its creator

Traits

Lightning Overload.

When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack.

The robot makes two Tentacle attacks or three Laser Beam attacks.

Tentacle.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled, the target also has the restrained condition. The robot has two tentacles, each of which can grapple one target.

Laser Beam.

Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 16 (4d6 + 2) radiant damage.

Grenade Launcher 5.

The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):

  • Concussion Grenade. Each creature in the sphere must make a DC 15 Dexterity saving throw, taking 21 (6d6) force damage on a failed save or half as much damage on a successful one.
  • Sleep Grenade. Each creature in the sphere must succeed on a DC 15 Constitution saving throw or have the unconscious condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.

Bonus Actions

Emergency Speed (2/Day).

The robot takes the Dash or Disengage action.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 10,
  "con": 17,
  "dex": 14,
  "int": 10,
  "str": 20,
  "wis": 15,
  "name": "Combat Robot",
  "page": 214,
  "save": {
    "cha": "+3",
    "con": "+6"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Emergency Speed (2/Day)",
      "entries": [
        "The robot takes the {@action Dash} or {@action Disengage} action."
      ]
    }
  ],
  "skill": {
    "athletics": "+8",
    "perception": "+5",
    "intimidation": "+6"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Lightning Overload",
      "entries": [
        "When the robot takes lightning damage, it must succeed on a {@dc 10} Constitution saving throw or have the {@condition stunned} condition until the start of its next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The robot makes two Tentacle attacks or three Laser Beam attacks."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage. If the target is a Medium or smaller creature, it has the {@condition grappled} condition (escape {@dc 16}). While {@condition grappled}, the target also has the {@condition restrained} condition. The robot has two tentacles, each of which can grapple one target."
      ]
    },
    {
      "name": "Laser Beam",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 120 ft., one target. {@h}16 ({@damage 4d6 + 2}) radiant damage."
      ]
    },
    {
      "name": "Grenade Launcher {@recharge 5}",
      "entries": [
        "The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):",
        {
          "type": "list",
          "items": [
            {
              "name": "Concussion Grenade",
              "type": "item",
              "entries": [
                "Each creature in the sphere must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) force damage on a failed save or half as much damage on a successful one."
              ]
            },
            {
              "name": "Sleep Grenade",
              "type": "item",
              "entries": [
                "Each creature in the sphere must succeed on a {@dc 15} Constitution saving throw or have the {@condition unconscious} condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "cold",
    "poison"
  ],
  "resist": [
    "acid",
    "fire"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "QftIS",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Common plus the languages spoken by its creator"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "O",
    "R"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}