Gargantuan construct, unaligned
- Armor Class
- 23
- Hit Points
- 553 (27d20 + 270)
- Speed
- 60 ft.
- Challenge
- 25 (75,000 XP)
- Saving Throws
- Dex +8, Wis +8
- Damage Resistances
- necrotic; radiant
- Damage Immunities
- poison; psychic
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned; unconscious
- Senses
- Truesight 300 ft., passive Perception 10
- Languages
- understands Celestial and Common but can't speak
Traits
The colossus can't shape-shift.
If the colossus fails a saving throw, it can choose to succeed instead.
The colossus has Advantage on saving throws against spells and other magical effects.
The colossus deals double damage to objects and structures.
Actions
The colossus makes three attacks, using Slam or Radiant Ray in any combination.
Melee Attack Roll: +18, reach 20 ft. Hit: 32 (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.
Ranged Attack Roll: +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.
dex DC 26, each creature in a 300-foot-long, 10-foot-wide Line. 65 (10d12) Radiant damage. Half damage. A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.
Legendary Actions
The colossus makes one Radiant Ray attack.
The colossus moves up to half its Speed without provoking Opportunity Attacks, and it can make one Slam attack at any point during that move.