Coatl

CreaturePSXp. 352014

Medium celestial, lawful good

Armor Class
19 (natural armor)
Hit Points
97 (13d8 + 39)
Speed
fly 90 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
16
+3
DEX
20
+5
CON
17
+3
INT
18
+4
WIS
20
+5
CHA
18
+4
Saving Throws
Cha +6, Con +5, Wis +7
Damage Resistances
radiant
Damage Immunities
psychic; bludgeoning, piercing, slashing from nonmagical attacks
Senses
truesight 120 ft., passive Perception 15
Languages
all, telepathy 120 ft.

Traits

Magic Weapons.

The coatl's weapon attacks are magical.

Shielded Mind.

The coatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict.

Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the coatl can't constrict another target.

Change Shape.

The coatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the coatl's choice).

In a new form, the coatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the coatl can use its bite in that form.

Spellcasting

Innate Spellcasting.

The coatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 97,
    "formula": "13d8 + 39"
  },
  "cha": 18,
  "con": 17,
  "dex": 20,
  "int": 18,
  "str": 16,
  "wis": 20,
  "name": "Coatl",
  "page": 35,
  "save": {
    "cha": "+6",
    "con": "+5",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Weapons",
      "entries": [
        "The coatl's weapon attacks are magical."
      ]
    },
    {
      "name": "Shielded Mind",
      "entries": [
        "The coatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 24 hours. Until this poison ends, the target is {@condition unconscious}. Another creature can use an action to shake the target awake."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one Medium or smaller creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the coatl can't constrict another target."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "The coatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the coatl's choice).",
        "In a new form, the coatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the coatl can use its bite in that form."
      ]
    }
  ],
  "immune": [
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "radiant"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "PSX",
  "_isCopy": true,
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Magic Weapons"
  ],
  "actionTags": [
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell detect thoughts}"
      ],
      "daily": {
        "1e": [
          "{@spell dream}",
          "{@spell greater restoration}",
          "{@spell scrying}"
        ],
        "3e": [
          "{@spell bless}",
          "{@spell create food and water}",
          "{@spell cure wounds}",
          "{@spell lesser restoration}",
          "{@spell protection from poison}",
          "{@spell sanctuary}",
          "{@spell shield}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The coatl's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "Y"
  ],
  "conditionInflict": [
    "grappled",
    "poisoned",
    "restrained",
    "unconscious"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}