Clovin Belview

CreatureCoSp. 1472014

Medium humanoid, neutral evil

Armor Class
11 (natural armor)
Hit Points
26 (4d8 + 8)
Speed
20 ft.
Challenge
1/4 (50 XP)
STR
12
+1
DEX
9
-1
CON
15
+2
INT
9
-1
WIS
10
+0
CHA
6
-2
Skills
Stealth +3, Deception +2, Perception +2
Senses
passive Perception 12
Languages
Common

Traits

Two-Headed.

Clovin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry.

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack.

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 26,
    "formula": "4d8 + 8"
  },
  "cha": 6,
  "con": 15,
  "dex": 9,
  "int": 9,
  "str": 12,
  "wis": 10,
  "name": "Clovin Belview",
  "page": 147,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "mongrelfolk"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+3",
    "deception": "+2",
    "perception": "+2"
  },
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Two-Headed",
      "entries": [
        "Clovin has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}."
      ]
    },
    {
      "name": "Mimicry",
      "entries": [
        "Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Clovin makes two attacks: one with its bite and one with its claw or dagger."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
      ]
    }
  ],
  "source": "CoS",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "traitTags": [
    "Mimicry"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true
}