Huge giant, chaotic neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 250 (20d12 + 120)
- Speed
- fly 40 ft. (hover), 40 ft., canHover true ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Con +10, Int +6
- Skills
- Insight +7, Deception +11, Perception +11, Sleight of hand +9
- Senses
- passive Perception 21
- Languages
- Common, Giant
Traits
The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Actions
The giant makes two Slam attacks or two Telekinetic Strike attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.
Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.
Bonus Actions
The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Spellcasting
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):