Huge giant, neutral evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 200 (16d12 + 96)
- Speed
- fly 40 ft., 40 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Cha +8, Con +10, Wis +7
- Skills
- Insight +7, Stealth +4, Perception +7
- Senses
- passive Perception 17
- Languages
- Auran, Common, Giant
Traits
The giant doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Actions
The giant makes two Scimitar attacks and one Storm Boomerang attack.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage plus 7 (2d6) thunder damage, and the target must succeed on a DC 16 Constitution saving throw or have the stunned condition until the end of its next turn. The boomerang magically returns to the giant's hand immediately after the attack.
Spellcasting
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):