Cloud Giant Ghost

CreatureCMp. 1462014

Huge undead

Armor Class
15 (natural armor)
Hit Points
104 (16d12)
Speed
fly 40 ft. (hover), 0 ft., canHover true ft.
Challenge
9 (5,000 XP)
STR
27
+8
DEX
11
+0
CON
10
+0
INT
12
+1
WIS
16
+3
CHA
17
+3
Saving Throws
Cha +7, Wis +7
Skills
Perception +7
Damage Resistances
cold
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Giant

Traits

Ethereal Sight.

The ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement.

The ghost can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration.

The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the ghost's next turn. The ghost dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The ghost makes two melee attacks.

Spectral Weapon.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage.

Etherealness.

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Wind Howl .

The ghost emits a dreadful howl that summons a cold, biting wind. This wind engulfs up to three creatures of the ghost's choice that it can see within 60 feet of it. Each target is pulled up to 20 feet toward the ghost and must make a DC 15 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, or half as much damage on a successful one.

Spellcasting

Spellcasting.

The ghost casts one of the following spells, using Charisma as the spellcasting ability and requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 104,
    "formula": "16d12"
  },
  "cha": 17,
  "con": 10,
  "dex": 11,
  "int": 12,
  "str": 27,
  "wis": 16,
  "name": "Cloud Giant Ghost",
  "page": 146,
  "save": {
    "cha": "+7",
    "wis": "+7"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "skill": {
    "perception": "+7"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Ethereal Sight",
      "entries": [
        "The ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
      ]
    },
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the ghost's next turn. The ghost dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The ghost makes two melee attacks."
      ]
    },
    {
      "name": "Spectral Weapon",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage."
      ]
    },
    {
      "name": "Etherealness",
      "entries": [
        "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."
      ]
    },
    {
      "name": "Wind Howl {@recharge}",
      "entries": [
        "The ghost emits a dreadful howl that summons a cold, biting wind. This wind engulfs up to three creatures of the ghost's choice that it can see within 60 feet of it. Each target is pulled up to 20 feet toward the ghost and must make a {@dc 15} Constitution saving throw, taking 16 ({@damage 3d10}) cold damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "cold"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CM",
  "passive": 17,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "languages": [
    "Common",
    "Giant"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Ethereal Sight",
    "Incorporeal Movement",
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C",
    "O"
  ],
  "languageTags": [
    "C",
    "GI"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell fog cloud}"
      ],
      "daily": {
        "1": [
          "{@spell control weather}"
        ],
        "3": [
          "{@spell telekinesis}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The ghost casts one of the following spells, using Charisma as the spellcasting ability and requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}