Medium construct, unaligned
- Armor Class
- 16 (natural armor)
- Hit Points
- 105 (14d8 + 42)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
3
-4
WIS
10
+0
CHA
1
-5
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands one language of its creator but can't speak
Traits
Magic Resistance.
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature.
The clockwork doesn't require air, food, drink, or sleep.
Actions
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack.
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.