Clockwork Stone Defender

CreatureMPMMp. 802014

Medium construct, unaligned

Armor Class
16 (natural armor)
Hit Points
105 (14d8 + 42)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
3
-4
WIS
10
+0
CHA
1
-5
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands one language of its creator but can't speak

Traits

Magic Resistance.

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Reactions

Intercept Attack.

In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 105,
    "formula": "14d8 + 42"
  },
  "cha": 1,
  "con": 17,
  "dex": 10,
  "int": 3,
  "str": 19,
  "wis": 10,
  "name": "Clockwork Stone Defender",
  "page": 80,
  "size": [
    "M"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The clockwork has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The clockwork doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage, and if the target is Large or smaller, it is knocked {@condition prone}."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Intercept Attack",
      "entries": [
        "In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker."
      ]
    }
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands one language of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/stone-defender.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "damageTags": [
    "B"
  ],
  "environment": [
    "forest",
    "grassland",
    "hill",
    "mountain"
  ],
  "languageTags": [
    "CS"
  ],
  "otherSources": [
    {
      "page": 126,
      "source": "MTF"
    },
    {
      "page": 35,
      "source": "RtG"
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ]
}