Medium construct, unaligned
- Armor Class
- 10
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
- Challenge
- 1/8 (25 XP)
STR
14
+2
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
5
-3
- Damage Immunities
- poison; psychic
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- passive Perception 10
Traits
Maintainable.
Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Beast of Burden.
The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed.
The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Hooves.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.