Medium construct, neutral
- Armor Class
- 16 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
13
+1
- Skills
- Acrobatics +2, Perception +4
- Damage Immunities
- poison; psychic
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- blindsight 60 ft., darkvision 60 ft., passive Perception 14
- Languages
- Common, Draconic
Traits
False Appearance.
While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Fire Breath 5.
The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.