Clockwork Dragon

CreatureAIp. 2092014

Medium construct, neutral

Armor Class
16 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
fly 60 ft., 30 ft.
Challenge
1 (200 XP)
STR
14
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
13
+1
Skills
Acrobatics +2, Perception +4
Damage Immunities
poison; psychic
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages
Common, Draconic

Traits

False Appearance.

While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fire Breath 5.

The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 22,
    "formula": "4d8 + 4"
  },
  "cha": 13,
  "con": 12,
  "dex": 10,
  "int": 10,
  "str": 14,
  "wis": 11,
  "name": "Clockwork Dragon",
  "page": 209,
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "acrobatics": "+2",
    "perception": "+4"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "While the clockwork dragon remains motionless, it is indistinguishable from a metal statue."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
      ]
    },
    {
      "name": "Fire Breath {@recharge 5}",
      "entries": [
        "The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 11} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 60 ft."
  ],
  "source": "AI",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Breath Weapon"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "referenceSources": [
    "OoW"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}