Clockwork Defender

CreatureKftGVp. 852014

Medium construct, unaligned

Armor Class
17 (natural armor)
Hit Points
42 (5d8 + 20)
Speed
30 ft.
Challenge
1 (200 XP)
STR
16
+3
DEX
15
+2
CON
18
+4
INT
3
-4
WIS
14
+2
CHA
1
-5
Skills
Stealth +4, Perception +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
passive Perception 16
Languages
understands the languages of its creator but can't speak

Traits

Unusual Nature.

The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.

Bonus Actions

Light Beam.

The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 42,
    "formula": "5d8 + 20"
  },
  "cha": 1,
  "con": 18,
  "dex": 15,
  "int": 3,
  "str": 16,
  "wis": 14,
  "name": "Clockwork Defender",
  "page": 85,
  "size": [
    "M"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Light Beam",
      "entries": [
        "The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light."
      ]
    }
  ],
  "skill": {
    "stealth": "+4",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Unusual Nature",
      "entries": [
        "The defender doesn't need air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Electrified Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 7 ({@damage 2d6}) lightning damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be {@condition grappled} (escape {@dc 13}). A creature {@condition grappled} by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature {@condition grappled} in this way at a time, and the defender can't make Electrified Bite attacks while grappling."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "source": "KftGV",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "damageTags": [
    "L",
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "CS"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "strength"
  ]
}
Clockwork Defender ยท Wiki