Medium construct, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 42 (5d8 + 20)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
16
+3
DEX
15
+2
CON
18
+4
INT
3
-4
WIS
14
+2
CHA
1
-5
- Skills
- Stealth +4, Perception +6
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- passive Perception 16
- Languages
- understands the languages of its creator but can't speak
Traits
Unusual Nature.
The defender doesn't need air, food, drink, or sleep.
Actions
Electrified Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Bonus Actions
Light Beam.
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.