Clockwork Bronze Scout

CreatureMPMMp. 792014

Medium construct, unaligned

Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft., burrow 30 ft.
Challenge
1 (200 XP)
STR
10
+0
DEX
16
+3
CON
11
+0
INT
3
-4
WIS
14
+2
CHA
1
-5
Skills
Stealth +7, Perception +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 16
Languages
understands one language of its creator but can't speak

Traits

Earth Armor.

The clockwork doesn't provoke opportunity attacks when it burrows.

Magic Resistance.

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest).

Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    13
  ],
  "cr": "1",
  "hp": {
    "average": 36,
    "formula": "8d8"
  },
  "cha": 1,
  "con": 11,
  "dex": 16,
  "int": 3,
  "str": 10,
  "wis": 14,
  "name": "Clockwork Bronze Scout",
  "page": 79,
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "stealth": "+7",
    "perception": "+6"
  },
  "speed": {
    "walk": 30,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Earth Armor",
      "entries": [
        "The clockwork doesn't provoke {@action opportunity attack||opportunity attacks} when it burrows."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The clockwork has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The clockwork doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) lightning damage."
      ]
    },
    {
      "name": "Lightning Flare (Recharges after a Short or Long Rest)",
      "entries": [
        "Each creature in contact with the ground within 15 feet of the clockwork must make a {@dc 13} Dexterity saving throw, taking 14 ({@damage 4d6}) lightning damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands one language of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/bronze-scout.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "damageTags": [
    "L",
    "P"
  ],
  "environment": [
    "forest",
    "grassland",
    "hill",
    "mountain"
  ],
  "languageTags": [
    "CS"
  ],
  "otherSources": [
    {
      "page": 125,
      "source": "MTF"
    },
    {
      "page": 32,
      "source": "RtG"
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}