Cloaker Mutate

CreaturePaBTSOp. 2122014

Large aberration, chaotic neutral

Armor Class
14 (natural armor)
Hit Points
143 (22d10 + 22)
Speed
fly 30 ft., 10 ft.
Challenge
10 (5,900 XP)
STR
19
+4
DEX
15
+2
CON
12
+1
INT
18
+4
WIS
13
+1
CHA
11
+0
Skills
Stealth +6
Damage Resistances
necrotic; poison; psychic
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Deep Speech, telepathy 60 ft., Undercommon

Traits

Avoidance.

If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Light Sensitivity.

While in bright light, the mutate has disadvantage on attack rolls.

Actions

Multiattack.

The mutate makes one Corpse Swipe attack and two Tail attacks, or it makes four Tail attacks.

Corpse Swipe.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can't regain hit points.

Tail.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Bonus Actions

Phantasmal Duplicates.

The mutate magically projects up to four illusory copies of itself. These duplicates make it difficult to ascertain the mutate's true location and last until the end of the mutate's next turn. While the copies exist, attack rolls against the mutate are made with disadvantage.

Psychic Moan .

The mutate lets out a moan charged with psychic energy. Each creature within 60 feet of the mutate that isn't an Aberration must succeed on a DC 16 Wisdom saving throw or take 17 (5d6) psychic damage and have the frightened condition until the end of the mutate's next turn.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 143,
    "formula": "22d10 + 22"
  },
  "cha": 11,
  "con": 12,
  "dex": 15,
  "int": 18,
  "str": 19,
  "wis": 13,
  "name": "Cloaker Mutate",
  "page": 212,
  "size": [
    "L"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Phantasmal Duplicates",
      "entries": [
        "The mutate magically projects up to four illusory copies of itself. These duplicates make it difficult to ascertain the mutate's true location and last until the end of the mutate's next turn. While the copies exist, attack rolls against the mutate are made with disadvantage."
      ]
    },
    {
      "name": "Psychic Moan {@recharge}",
      "entries": [
        "The mutate lets out a moan charged with psychic energy. Each creature within 60 feet of the mutate that isn't an Aberration must succeed on a {@dc 16} Wisdom saving throw or take 17 ({@damage 5d6}) psychic damage and have the {@condition frightened} condition until the end of the mutate's next turn."
      ]
    }
  ],
  "skill": {
    "stealth": "+6"
  },
  "speed": {
    "fly": 30,
    "walk": 10
  },
  "trait": [
    {
      "name": "Avoidance",
      "entries": [
        "If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      ]
    },
    {
      "name": "Light Sensitivity",
      "entries": [
        "While in bright light, the mutate has disadvantage on attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mutate makes one Corpse Swipe attack and two Tail attacks, or it makes four Tail attacks."
      ]
    },
    {
      "name": "Corpse Swipe",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d10 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or have the {@condition poisoned} condition for 1 minute. While {@condition poisoned} in this way, a creature can't regain hit points."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
      ]
    }
  ],
  "resist": [
    "necrotic",
    "poison",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PaBTSO",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Deep Speech",
    "telepathy 60 ft.",
    "Undercommon"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Light Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "S",
    "Y"
  ],
  "languageTags": [
    "DS",
    "TP",
    "U"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}