Medium construct, unaligned
- Armor Class
- 17 (natural armor, shield)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +6, Dex +5, Str +7
- Skills
- Athletics +10, Intimidation +5
- Damage Immunities
- poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- passive Perception 11
Traits
The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The gladiator can't be disarmed, and cannot make ranged attacks.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
The gladiator makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.