Clay Gladiator

CreatureToAp. 1002014

Medium construct, unaligned

Armor Class
17 (natural armor, shield)
Hit Points
112 (15d8 + 45)
Speed
30 ft., climb 30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2
Saving Throws
Con +6, Dex +5, Str +7
Skills
Athletics +10, Intimidation +5
Damage Immunities
poison
Condition Immunities
charmed; frightened; poisoned
Senses
passive Perception 11

Traits

Climbing.

The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Steadfast.

The gladiator can't be disarmed, and cannot make ranged attacks.

Brute.

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.

The gladiator makes three melee attacks.

Spear.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Shield Bash.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 15,
  "con": 16,
  "dex": 15,
  "int": 10,
  "str": 18,
  "wis": 12,
  "name": "Clay Gladiator",
  "page": 100,
  "save": {
    "con": "+6",
    "dex": "+5",
    "str": "+7"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "athletics": "+10",
    "intimidation": "+5"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Climbing",
      "entries": [
        "The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Steadfast",
      "entries": [
        "The gladiator can't be disarmed, and cannot make ranged attacks."
      ]
    },
    {
      "name": "Brute",
      "entries": [
        "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The gladiator makes three melee attacks."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands."
      ]
    },
    {
      "name": "Shield Bash",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "source": "ToA",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "U"
  ],
  "traitTags": [
    "Brute"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}