Cinder Hulk

CreatureBGGp. 1232014

Large elemental, chaotic evil

Armor Class
16 (natural armor)
Hit Points
84 (8d10 + 40)
Speed
40 ft.
Challenge
7 (2,900 XP)
STR
20
+5
DEX
12
+1
CON
20
+5
INT
9
-1
WIS
14
+2
CHA
10
+0
Saving Throws
Con +8, Dex +4, Wis +5
Skills
Perception +5
Damage Immunities
fire; poison
Condition Immunities
exhaustion; poisoned
Senses
passive Perception 15
Languages
Giant, Ignan

Traits

Death Burst.

When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is heavily obscured. Any creature that moves into the area for the first time on a turn or starts its turn there must succeed on a DC 16 Constitution saving throw or take 10 (3d6) fire damage. The cloud lasts for 1 minute or until it is dispersed by strong wind.

Actions

Multiattack.

The cinder hulk makes two Slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 10 (3d6) fire damage.

Wave of Cinders 5.

The cinder hulk emits a wave of smoldering ash from its face, hands, or chest in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 31 (7d8) fire damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 84,
    "formula": "8d10 + 40"
  },
  "cha": 10,
  "con": 20,
  "dex": 12,
  "int": 9,
  "str": 20,
  "wis": 14,
  "name": "Cinder Hulk",
  "page": 123,
  "save": {
    "con": "+8",
    "dex": "+4",
    "wis": "+5"
  },
  "size": [
    "L"
  ],
  "type": "elemental",
  "skill": {
    "perception": "+5"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Death Burst",
      "entries": [
        "When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is {@quickref Vision and Light||2||heavily obscured}. Any creature that moves into the area for the first time on a turn or starts its turn there must succeed on a {@dc 16} Constitution saving throw or take 10 ({@damage 3d6}) fire damage. The cloud lasts for 1 minute or until it is dispersed by strong wind."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The cinder hulk makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 10 ({@damage 3d6}) fire damage."
      ]
    },
    {
      "name": "Wave of Cinders {@recharge 5}",
      "entries": [
        "The cinder hulk emits a wave of smoldering ash from its face, hands, or chest in a 30-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failed save, a creature takes 31 ({@damage 7d8}) fire damage and has the {@condition blinded} condition until the end of its next turn. On a successful save, a creature takes half as much damage only."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "source": "BGG",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Giant",
    "Ignan"
  ],
  "traitTags": [
    "Death Burst"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F"
  ],
  "languageTags": [
    "GI",
    "IG"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "referenceSources": [
    "GotSF"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}
Cinder Hulk ยท Wiki