Chwinga

CreatureToAp. 2162014

Tiny elemental, neutral

Armor Class
15
Hit Points
5 (2d4)
Speed
swim 20 ft., 20 ft., climb 20 ft.
Challenge
0 (10 XP)
STR
1
-5
DEX
20
+5
CON
10
+0
INT
14
+2
WIS
16
+3
CHA
16
+3
Skills
Stealth +7, Acrobatics +7, Perception +7
Senses
blindsight 60 ft., passive Perception 17

Traits

Unusual Nature.

The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).

Evasion.

When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Magical Gift (1/Day).

The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms.

Natural Shelter.

The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed.

Spellcasting

Innate Spellcasting.

The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:

Raw data
{
  "ac": [
    15
  ],
  "cr": "0",
  "hp": {
    "average": 5,
    "formula": "2d4"
  },
  "cha": 16,
  "con": 10,
  "dex": 20,
  "int": 14,
  "str": 1,
  "wis": 16,
  "name": "Chwinga",
  "page": 216,
  "size": [
    "T"
  ],
  "type": "elemental",
  "skill": {
    "stealth": "+7",
    "acrobatics": "+7",
    "perception": "+7"
  },
  "speed": {
    "swim": 20,
    "walk": 20,
    "climb": 20
  },
  "trait": [
    {
      "name": "Unusual Nature",
      "entries": [
        "The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice)."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Magical Gift (1/Day)",
      "entries": [
        "The chwinga targets a humanoid it can see within 5 feet of it. The target gains a {@filter supernatural charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|DMG|7|Other Rewards} of the Dungeon Masters Guide for more information on supernatural charms."
      ]
    },
    {
      "name": "Natural Shelter",
      "entries": [
        "The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed."
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft."
  ],
  "source": "ToA",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "N"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell druidcraft}",
        "{@spell guidance}",
        "{@spell pass without trace}",
        "{@spell resistance}"
      ],
      "ability": "wis",
      "headerEntries": [
        "The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "TTP"
  ],
  "spellcastingTags": [
    "I"
  ]
}