Choldrith

CreatureMPMMp. 772014

Medium monstrosity, chaotic evil

Armor Class
15 (natural armor)
Hit Points
66 (12d8 + 12)
Speed
30 ft., climb 30 ft.
Challenge
3 (700 XP)
STR
12
+1
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
10
+0
Skills
Stealth +5, Religion +2, Athletics +5
Senses
darkvision 60 ft., passive Perception 12
Languages
Undercommon

Traits

Fey Ancestry.

The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

Spider Climb.

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity.

While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense.

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker.

The choldrith ignores movement restrictions caused by webbing.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Web 5.

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Spectral Dagger (Recharges after a Short or Long Rest).

The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 (1d8 + 2) force damage.

The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.

Spellcasting

Spellcasting.

The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 66,
    "formula": "12d8 + 12"
  },
  "cha": 10,
  "con": 12,
  "dex": 16,
  "int": 11,
  "str": 12,
  "wis": 14,
  "name": "Choldrith",
  "page": 77,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "cleric"
    ],
    "type": "monstrosity"
  },
  "bonus": [
    {
      "name": "Spectral Dagger (Recharges after a Short or Long Rest)",
      "entries": [
        "The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack ({@hit 4} to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 ({@damage 1d8 + 2}) force damage.",
        "The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger."
      ]
    }
  ],
  "skill": {
    "stealth": "+5",
    "religion": "+2",
    "athletics": "+5"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The choldrith has advantage on saving throws against being {@condition charmed}, and magic can't put the choldrith to sleep."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Web Sense",
      "entries": [
        "While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web."
      ]
    },
    {
      "name": "Web Walker",
      "entries": [
        "The choldrith ignores movement restrictions caused by webbing."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Web {@recharge 5}",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 30/60 ft., one Large or smaller creature. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 11} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Undercommon"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/choldrith.opus",
    "type": "internal"
  },
  "traitTags": [
    "Fey Ancestry",
    "Spider Climb",
    "Sunlight Sensitivity",
    "Web Sense",
    "Web Walker"
  ],
  "damageTags": [
    "I",
    "O",
    "P"
  ],
  "environment": [
    "underdark"
  ],
  "languageTags": [
    "U"
  ],
  "otherSources": [
    {
      "page": 132,
      "source": "VGM"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell guidance}",
        "{@spell thaumaturgy}"
      ],
      "daily": {
        "1e": [
          "{@spell bane}",
          "{@spell hold person}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionInflict": [
    "restrained"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}