Tiny aberration, unaligned
- Armor Class
- 14
- Hit Points
- 54 (12d4 + 24)
- Speed
- 10 ft.
- Challenge
- 3 (700 XP)
STR
1
-5
DEX
18
+4
CON
14
+2
INT
5
-3
WIS
12
+1
CHA
7
-2
- Damage Resistances
- psychic
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. (can't see beyond this radius), passive Perception 11
Traits
Magic Resistance.
The head has advantage on saving throws against spells and other magical effects.
Actions
Psychic Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.
Bonus Actions
Leech.
The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.