Large aberration, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 52 (7d10 + 14)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 4 (1,100 XP)
STR
18
+4
DEX
13
+1
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
4
-3
- Skills
- Acrobatics +5, Perception +4
- Senses
- blindsight 120 ft. (blind beyond this radius), passive Perception 14
Traits
Magic Resistance.
The chaos quadrapod has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The chaos quadrapod makes up to two tentacle attacks.
Tentacle.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest).
The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.