Medium humanoid, any alignment
- Armor Class
- 13 (leather armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
8
-1
DEX
15
+2
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
16
+3
- Skills
- Insight +2, Deception +5, Acrobatics +4, Perception +2, Persuasion +5
- Senses
- passive Perception 12
- Languages
- Common, Dwarvish, Elvish, Halfling, Thieves' cant
Traits
Change Appearance.
The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Multiattack.
The changeling makes two attacks with its dagger.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest).
Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.