Small/Medium humanoid, neutral
- Armor Class
- 18
- Hit Points
- 6 plus six times your Captain level (the champion has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Con 1+PB, Str 3+PB
- Skills
- Athletics +5, Animal handling +2
- Senses
- passive Perception 10
- Languages
- Common plus one other language
Traits
Simple and Martial weapons; Light, Medium, and Heavy armor, Shields
Martial Excellence. The champion has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Indomitable (2/Day). The champion rerolls a failed saving throw with a bonus equal to your Captain level.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Slashing damage.
Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 30/120 ft. Hit: 1d6 plus your Charisma modifier Piercing damage.
Flurry (1/Day). The champion makes three attacks in any combination with Disadvantage, regardless of circumstance.
Multiattack. The champion makes two attacks in any combination.
Bonus Actions
The champion regains Hit Points equal to your Captain level.
Keen Strike. The champion deals 1d8 extra damage on a hit with a weapon. The damage is the same type dealt by the weapon.