Medium humanoid, chaotic good
- Armor Class
- 13 (hide armor)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
14
+2
- Saving Throws
- Dex +3, Str +5
- Skills
- Religion +3, Acrobatics +3
- Senses
- passive Perception 11
- Languages
- Common
Actions
Multiattack.
The champion makes three Longsword attacks.
Longsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands.
Bonus Actions
Aura of Fury (1/Day).
The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Reactions
Parry.
The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.