Large fey, neutral good
- Armor Class
- 16
- Hit Points
- 105 (14d10 + 28)
- Speed
- 50 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Con +5, Wis +7
- Skills
- Nature +5, Athletics +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Druidic, Elvish, Sylvan
Actions
The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.
Bonus Actions
The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. str DC 15. 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.
Spellcasting
The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):