Large giant, chaotic evil
- Armor Class
- 11 (hide armor)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
19
+4
DEX
8
-1
CON
16
+3
INT
1
-5
WIS
7
-2
CHA
7
-2
- Senses
- darkvision 60 ft., passive Perception 8
Actions
Multiattack.
The creature makes two attacks: one with its tentacles and one with its bite.
Tentacles.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.