Large construct
- Armor Class
- 17 (natural armor)
- Hit Points
- 252 (24d10 + 120)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
STR
20
+5
DEX
10
+0
CON
20
+5
INT
7
-2
WIS
11
+0
CHA
1
-5
- Saving Throws
- Cha +0, Int +3, Wis +5
- Damage Immunities
- poison
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 120 ft., passive Perception 10
Traits
Limited Spell Immunity.
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature.
The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack.
The golem makes two attacks.
Slam.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Crystal Dart.
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reactions
Spell Deflection.
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.