Medium fiend, neutral evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 120 (16d8 + 48)
- Speed
- 50 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Perception +9, Investigation +3
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- acid; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., truesight 120 ft., passive Perception 19
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth's weapon attacks are magical.
The canoloth can't be surprised while it isn't incapacitated.
Actions
The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.