Medium fiend, neutral evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 120 (16d8 + 48)
- Speed
- 50 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Perception +9, Investigation +3
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- acid; poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 19
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth can't be surprised unless it's incapacitated.
Actions
The canoloth makes one Bite or Tongue attack and one Claw attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.
Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.