Cadaver Collector

CreatureMTFp. 1222014

Large construct, lawful evil

Armor Class
17 (natural armor)
Hit Points
189 (18d10 + 90)
Speed
30 ft.
Challenge
14 (11,500 XP)
STR
21
+5
DEX
14
+2
CON
20
+5
INT
5
-3
WIS
11
+0
CHA
8
-1
Damage Immunities
necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages but can't speak

Traits

Magic Resistance.

The cadaver collector has advantage on saving throws against spells and other magical effects.

Summon Specters (Recharges after a Short or Long Rest).

As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed.

Actions

Multiattack.

The cadaver collector makes two slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath 5.

The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 189,
    "formula": "18d10 + 90"
  },
  "cha": 8,
  "con": 20,
  "dex": 14,
  "int": 5,
  "str": 21,
  "wis": 11,
  "name": "Cadaver Collector",
  "page": 122,
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The cadaver collector has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Summon Specters (Recharges after a Short or Long Rest)",
      "entries": [
        "As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; {@dice 1d6} {@creature specter||specters} (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The cadaver collector makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage."
      ]
    },
    {
      "name": "Paralyzing Breath {@recharge 5}",
      "entries": [
        "The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands all languages but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/cadaver-collector.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "environment": [
    "grassland"
  ],
  "reprintedAs": [
    "Cadaver Collector|MPMM"
  ],
  "languageTags": [
    "CS",
    "XX"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "paralyzed"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}