Cadaver Collector

CreatureMPMMp. 682014

Large construct, lawful evil

Armor Class
17 (natural armor)
Hit Points
189 (18d10 + 90)
Speed
30 ft.
Challenge
14 (11,500 XP)
STR
21
+5
DEX
14
+2
CON
20
+5
INT
5
-3
WIS
11
+0
CHA
8
-1
Damage Immunities
necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages but can't speak

Traits

Magic Resistance.

The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The collector doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The collector makes two Slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath 5.

The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

Bonus Actions

Summon Specters (Recharges after a Short or Long Rest).

The collector calls up the enslaved spirits of those it has slain; 1d4 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 189,
    "formula": "18d10 + 90"
  },
  "cha": 8,
  "con": 20,
  "dex": 14,
  "int": 5,
  "str": 21,
  "wis": 11,
  "name": "Cadaver Collector",
  "page": 68,
  "size": [
    "L"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Summon Specters (Recharges after a Short or Long Rest)",
      "entries": [
        "The collector calls up the enslaved spirits of those it has slain; {@dice 1d4} {@creature specter||specters} (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed."
      ]
    }
  ],
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The collector has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The collector doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The collector makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage plus 16 ({@damage 3d10}) necrotic damage."
      ]
    },
    {
      "name": "Paralyzing Breath {@recharge 5}",
      "entries": [
        "The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. A {@condition paralyzed} creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands all languages but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/cadaver-collector.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "environment": [
    "grassland"
  ],
  "languageTags": [
    "CS",
    "XX"
  ],
  "otherSources": [
    {
      "page": 122,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "paralyzed"
  ],
  "referenceSources": [
    "AATM",
    "VEoR"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}